Nothing ever felt overused or even over consuming of the experience itself. ![]() It has a deep robotic/futuristic tone, and rightfully so has earned a lot of praise since its original release. The music used is very relevant to the game and supports the elegant overall design. Small attention to details everywhere immerses you into what is going on. One time I was crouched down extending my robotic arm through small holes, stretching across rooms with fellow robots inside, and they acted frightened at the sight. An added appeal to this all is how the environment and characters work around you. These puzzles will take some thought and imagination to complete (and some time to stumble across the solutions), and you won't find two alike each one takes something new regarding creativity and problem solving. ![]() It took me a little clicking around, collecting the parts, and looking at my inventory before things started to click (pun intended). These steps are not easy to see at first glance, and definitely not easy to predict. That may sound complicated, or maybe even incredibly simplified depending on your experience with the genre, but I'm sure you can get the gist of it all. So you'll grab one of the traffic cones laying nearby, find some blue paint, mix it into the barrel of white paint, dip the cone in the barrel, climb a ladder underneath a street lamp pole where you remove pegs from below to the top so that you can continue climbing, extend up to grab the lightbulb out, go into your inventory to combine it all, put the new hat on, and ring the bell for the drawbridge to be let down. The key item needed is a blue cone shaped hat with a glowing light on the top. You won't see everything you need right away, it'll take some time clicking around before you find the key items needed.įor example (and only the second small puzzle, but if you wish to avoid it as a spoiler, skip to the next paragraph), in the scene right after the scrap yard, you'll attempt to cross a guarded bridge by impersonating the guards. If it still seems too daunting of a puzzle, you can take on a secondary hint-like system where you are challenged at a short mini-game that, upon completing, will give you a detailed guide how to solve. The first hint will depict a general idea of the solution but won't give away how exactly to solve it. In the off chance, you are completely stuck, though, there is a hint system implemented into the game. Not difficult in the way that they are unsolvable or that they require you to look up a guide, but just in general difficult. The way everything just flows is amazing and constantly had me excited to see how he uses himself during each of the coming puzzles.Īnd speaking of puzzles, they are incredibly difficult at times. But the uniqueness comes with Josef himself as a robot, he is able to extend his torso to reach heights, condense his body down to reach under objects or traverse small areas, extend his arms, or to store items by using himself as a metal container. You still use your cursor to point around the screen, telling Josef where you need him to walk, and things that can be grabbed will be highlighted with an indicating icon. This indie title does a great job at being a little different regardless of the category in a discussion. Point-and-click games typically follow the same gameplay designs while always attempting to make themselves stand out from the rest in one way or another. You won't find narrations or texts but instead will experience the story through character interactions and through bubbles over characters heads allowing you to piece together their thoughts, past story events, or other things from meaningful depictions. It's not long after entering that you stumble across the evil plan of the Black Cap Brotherhood to blow up and destroy the cities main structure the tower. ![]() Progressing back towards the city, and past the guards, your adventure begins. His arm, torso, and legs separated, and with the help of a small critter on the ground, you assemble yourself back together. You play as a robot named Josef who, in the opening scene of the game, is dumped into the scrapyard by a hot air balloon looking machine.
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